
Ready Player One is all about a teenager named Wade, although to everyone he knows he's Parzival, a level 3 warrior in OASIS. OASIS is something akin to World of Warcraft meets Second Life meets Windows. It's equal parts game, alternate reality, and operating system. As far as Wade is concerned it's his entire world.
Set in a dystopian Earth some thirty years in the future, OASIS has become the primary means by which the population interacts with one another. When not working or consuming food, nearly everyone puts on their gloves and goggles to disappear into a virtual world that outshines the slowly dying world around them.
When OASIS founder James Halliday dies, he initiates a contest to determine the heir to his fortune and ownership of OASIS. The contest, to find an Easter Egg within the game, will require an intimate knowledge of Halliday and his passions - the 1980's and 8-bit video games. Parzival is a gunter (egg hunter) and might be the preeminent expert on 80's culture. For the last five years he's done nothing but study hoping to uncover the meaning of the Halliday's first clue:
Three hidden keys open three secret gatesNow he's decoded it and the race is on to find the egg with the future of OASIS at stake.
Wherein the errant will be tested for Worthy traits
And those with the skill to survive these traits
Will reach The End where the prize awaits.

Given today's obsession with World of Warcraft in the U.S. and China, Everquest in Korea, and the soon to be release Star Wars: The Old Republic there isn't a great deal of imagination required to make the leap to what Cline portrays in Ready Player One. What's special about the novel is his treatment of Parzival/Wade. Written in the first person, Cline takes us inside the head of a young man suffering from a host of disorders - social anxiety, depression, agoraphobia, and paranoia (not all at once of course, poor kid isn't certifiable!). This introspective look connected with me in a way I never expected. I saw myself in Wade, identified with him, and wanted for him the same conclusions that I came to myself as I grew up.
I still don't know why the ladies weren't all over this! That sweater kicks ass. (Click to make bigger, it's worth it!) |
I never wanted to be someone else, not really. Rather I was trying to show the parts of me that I was proud of and stick the rest of them in a box that didn't have a modem. The fact that I was overweight, awkward, and painfully shy around girls was completely inconsequential on-line. I could be witty and smart. I could place at the top of the leader boards for kills or run a MUD and ban people that pissed me off. And more importantly, for a 16 year old boy, I could talk to girls and be charming (they were girls, ok?)
As I moved from high school to college I started to notice there would be some of my peers who wouldn't leave this phase. On-line without the judgement of the "real world" was too easy. They made a choice. Most of them didn't finish college or never got there in the first place, and who knows where they are now? I found my escape (from my escape, oh the irony) in fitness. Much like a smoker gives up cigarettes only to transfer their addiction to food, I channeled my energy into a new endeavor and soon reality was easier (and c'mon, like I gave up geeking out?).
In Ready Player One, Wade/Parzival has to make that same choice albeit his impetus to do so is significantly more robust than my own. That's really what the book's all about. He, and his friends, come to a point where to win they have to break down the barriers they walled themselves inside. It's touching and given the heart underlying all of it I can only imagine that Cline himself has some experience (according to his website he too once wore "husky" jeans). Through his characters he leads us to recognize that the excuses we use to hold us back - weight, skin color, gender, unfortunately placed birthmarks, acne, questionable hygiene (ok, maybe not that one) - are just that, excuses. Sure living in a fake reality is easy, but nothing good should be that easy.
So in all that crap, I may have made Cline's novel sound a little sappy. It's not. That's entirely my own filter. What Ready Player One has going for it is gobs and gobs of fun. To anyone alive in the 80's or who's spent some time in syndicated television, this novel is a pneumatic piston of awesome. It reminds us of Family Ties, Back to the Future, Pac-Man, text based adventure games, and Duran Duran (curiously Super Mario Bros. is conspicuously absent, copyright issue?). Even to a younger generation the adventure aspect of the story is equally as appealing. The film rights have already been purchased by Warner Brothers and that's not surprising. The whole thing reads like some amazing concoction of The Wizard, Tron, and Stand By Me. Puzzle solving, giant robot battles, exploding trailers, and indentured servitude as a customer service representative, it has everything someone could want from their friendly neighborhood best-selling adventure novel.
To be fair, I have a sneaking suspicion that Ernest Cline's novel had a larger impact on me as an individual than it may have on the general reading populace (especially the high school bullies, assholes, like any of them read anyway). Still, I would bet that among video gamers and the Science Fiction community at large there are more than a few who had similar paths to adulthood. To those I say - read Ready Player One, you won't be sorry. For everyone else, if you don't want to read it (you still should), buy it for your kids. There's a lot to learn here and who knows? Maybe they'll start asking questions about the 80's. Safety Dance is looking for the next generation of fans.
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